Elimination and throw-in endplay

East is dealer and nobody is vulnerable. You reach 4♥ by South and West leads the Q♠.

Declarer wins with the ace and plays the ace–king of hearts. West follows with the ten, then discards a spade.

How should South continue?
Work out your plan before revealing the East and West hands.

The deal

Dealer: East
Vulnerability: None
Contract: 4♥ by South
Opening lead: Q♠

North

K 6 2
8 6 5 4
A 7 6
K Q T

West

Hand hidden
Think first…
Q J T 3
T
Q 8 5 3
9 8 7 5

East

Hand hidden
Think first…
9 8 7 4
Q J 9
T 9 4
A J 2

South

A 5
A K 7 3 2
K J 2
6 4 3

The winning plan

1. Count the losers

You have certain losers in the ♣A and ♥Q, plus threatened losers in the ♦Q and ♣J.

2. Eliminate

Remove the spade and diamond suits before giving up the lead. This takes away the defenders' safe exit cards.

3. Throw them in

Once West wins the diamond, a club or heart return helps you, while a spade concedes a ruff and discard.

Play: ♠K → ruff a spade → ♦A → ♦K → ♦J

West wins. West cannot play the fourth spade without conceding a ruff and discard, so a club exit is likely. Play the king.

If East wins, East is end-played: a spade gives you a ruff and discard, while a club return plays into the Q–T club tenace. If East ducks, give East the ♥Q producing the same end play.

The lesson: taking either minor-suit finesse too early leaves the defenders with a safe diamond exit. Eliminate the safe exits first, then force the opponents to help you.